Thursday, 17 October 2013

Die Kriegskunst ( Part 2 )

Carrying on from where we left off with the Prussians pushing the Austrians back across the table.

 With one town sector secured the Prussians were looking to break the Austrian centre and then mop up area.
Rolling forward.

 The cavalry on the Austrian right wing had been ignoring orders to advance for most of the battle. A visit from the CinC made them see things differently and off they went....

 ....wheeling around onto the Prussian flank.
Over on the Prussian right flank the cavalry were sizing up each other.
High tide for the Prussians!


Then this guy appeared!!!

 The Prussian flank began to fold and their cavalry were rather reluctant to do anything to help.
On the opposite flank the cavalry had come to blows with the honours being shared.

The Austrian cavalry started ripping through the Prussians and the rout began!!!


Big thanks to Chris for organizing the game, supplying the troops, terrain, venue and beers!

Sunday, 13 October 2013

Die Kriegskunst.

Die Kriegskunst is the Seven Years War version of General de Brigade. We have played these rules a few times now but I am still trying to get the hang of them.

The game this week was hosted by Chris at his new wargames room. He has named the room "The Donald Featherstone Suite" and to use his words "in honour of the recently departed great man, whose writing I remember fondly". His room boasts a 12 foot by 6 foot table!!!

The Prussians are on the attack and the Austrians are in defence.  For the Prussians to win they need to capture the two town areas and destroy one infantry Division.

 The Prussians march forward.....



The Austrian line of defence.

The Prussians first objective in the centre.



Austrain defenders of the first objective.


Bavarians arriving late to the battlefield.

The Prussians attacking their first objective.



First town secure!




At this point we called it for the night.

Part two will be fought this Wednesday night coming.

Thursday, 12 September 2013

Napoleonics with Black Powder.

Last night saw the boys get out the Napoleonic troops for a wee game using the Black Powder rules,  with a few changes. The changes have been made by the guys in Wellington who are running the big Leipzig bicentenary game next month involving gamers from all over the country. We also reduced movement by half.


Both the French and the British were entering the table from opposite ends with the main objectives being the buildings in the middle of the table.

The British won the rite to kick off first and promptly failed to move most of their troops ( rolled too high).


After several turn the British reached the first tree line.

 French cavalry moving through the centre....
 ....and deploying their artillery in the wheat field close to the buildings.(Spanish civilians forced to help man the guns)
 The French won the race to the buildings leaving the British having to attack them. This would prove to be a tough nut to crack!


 Tried as they might, the British could not take the buildings from the stubborn French.
So as night fell...

French victory!!


Thanks to David for providing the venue, the table, all the terrain, the beer and for organising and umpiring the game!

Thursday, 29 August 2013

The Peach Orchard revisited

This weeks game for the Strategists was an ACW game using the Fire and Fury rule set.

The scenario was the Confederate attack on the Peach Orchard at Gettysburg.  I had this strange feeling that I had been there before!

Victory conditions required the Rebels to get 2 Brigades on to the far ridge and for the Union to keep the Confederates from crossing the stream.

Rebel first objective was to attack the Union brigades behind the road.




 Finally the Confederates reach the Union limes.


 Through the Peach Orchard go the Rebels with Union reserves slowly entering the battle at the back and on the far side.

 By this stage the initial Union defensive brigades have been pushed back to the stream or destroyed.
 Union reserves join the fight on the far side....
               ....... but are overwhelmed and the Confederate army marches on to take the day.


This battle can't go by without mentioning my good mate Gav. Gavin and I have been gaming together, either against each other or on the same side, for more than 20 years. Last night was the FIRST time we have been on the same side in an ACW game. Last night Gavin was a Rebel!!!Normally Gav would swear until he was blue in the face that there is no way he will be on the Rebel side.
I bet he is at home now repainting his Union army with grey paint! Good on ya mate.


 




Thursday, 15 August 2013

Saga for Six

Last nights game was a Saga game with six of us playing. This was an attack/defender scenario.

The village had to be defended against a force sent to teach them a lesson. Pay the Danegeld or suffer!! There were 3 defenders with a total of 12 Saga points worth of troops to divide up amongst themselves. As it happened they split it evenly with 4 points each. The attackers had 18 points to play with and they too split the points evenly.

Players were then able to choose whichever faction they wanted to be.

Defenders moving through the village to meet the attacking force.

The attackers move toward the village.














Look!!! There is more of them coming in over there!




By the end of the night the defenders had lost too many troops and had no choice but to concede. In fairness to them I don't think , now, that the attacking side needed the extra points, at least not as many extra as I gave them.  Still an enjoyable night and maybe this will encourage us to get on with the campaign that was put on hold to get Gettysburg out of the way.